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Bears, pinnipeds, and musteloids are bold, energetic creatures with a penchant for mischief. Whether this is endearing or dangerous is mostly a matter of size.
Arctoids are medium or small monstrous humanoids. They do not gain any abilities from the monstrous humanoid creature type.
Bountiful Healing
While not incredibly durable, the clade recuperates quickly.
You recover 50% more hit points (minimum 1) whenever you recover hit points from rest. Whenever you are healed of hit point damage by a spell or supernatural ability, you heal an additional 2 hit points for every die rolled as part of the healing. The extra healing does not apply to spells or other effects that grant fast healing, regeneration, or similar effects.
Face your Fears
While not incredibly durable... You sure act like it.
You roll twice on saving throws against fear effects, taking the higher result. Reduce the duration of any fear effects you suffer from by 1 round (minimum 1).
Offense/Defense
Choose Cagey Dodger, a Bite attack, or Claw attacks.
Cagey Dodger
Depending on your build, getting in your way is difficult or merely unwise.
You gain a +2 origin bonus to AC against attacks of opportunity.
Bite
You gain a primary bite attack which deals 1d6 piercing damage (1d4 if you're small).
Claws
You gain two primary claw attacks which deal 1d4 slashing damage (1d3 if you're small). These claws do not stop you from holding or using things in your hands but cannot be used to make attacks while the hands hold something.
Clade Varieties
The diverse taxonomic order can be divided, surprisingly neatly, into three groups: Chunky, slinky, and wet.
Choose Exceptional Aptitude, Proficient Background, or Aquatic.
Exceptional Aptitude
Select strength or constitution. You gain a +2 origin bonus to ability checks made with that ability.
Proficient Background (Burglar Trade)
Gain Climb, Disable Device, Sleight of Hand, and Stealth as class skills. If you also gain one of these as class skills from a class, you instead get a +1 untyped bonus to all rolls with that skill.
Additionally, you only need one free hand to climb.
Aquatic
You gain a swim speed of 30 feet and the ability to hold your breath for 10 times longer than normal. This swim speed gives you a +8 origin bonus on Swim checks. If you take this talent a second time, you gain the aquatic subtype (and amphibious special quality) and can breathe underwater.
Keen Senses
You gain a +2 origin bonus to Perception checks and gain lowlight vision, allowing you to see twice as far in dim light.