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The asrai, suspected to be relatives of elves, are aquatic creatures from the largest oceans, at home in the dark and cold.
Asrai are medium fey humanoids with the elf subtype.
Augmented Essence
Choose a single class. For the purpose of determining all class abilities except for casting, skill spheres, and combat spheres, treat one of your ability scores as 2 higher. You may take this talent multiple times, each time selecting a different class.
This, for example, could give a cleric a higher DC and more uses per day for Channel Energy.
Darkvision
You gain darkvision with a range of 90 feet.
Dayblind
You gain Light Sensitivity. This causes you to become dazzled in areas of bright sunlight or within the area of a daylight spell or similar effect.
Aquatic
You gain a swim speed of 30 feet and the ability to hold your breath for 10 times longer than normal. This swim speed gives you a +8 origin bonus on Swim checks.
Energy Renewal
You gain energy resist 5 against cold damage. You gain fast healing 2 for 1 round anytime you take cold damage (whether or not this damage gets through your energy resistance). You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
Quick Rest
You only need to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a character that requires rest to regain spell points or prepare spells to do so after only 2 hours, but this does not allow a character to regain spell points or prepare spells more than once per day.