Elves

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Elves are otherworldly, magical humanoids, without much physical aptitude but a connection to powerful and exotic energies.

Elves are medium fey humanoids with the elf subtype.

Augmented Essence

Choose a single class. For the purpose of determining all class abilities except for casting, skill spheres, and combat spheres, treat one of your ability scores as 2 higher. You may take this talent multiple times, each time selecting a different class.

This, for example, could give a cleric a higher DC and more uses per day for Channel Energy.

Spell Renewal

You can choose to gain fast healing 2 for 1 round anytime you succeed at a saving throw against a spell, magic sphere effect, or other magical effect. You can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Developed Tolerance

You gain a +2 origin bonus to saving throws against enchantment effects and Mind-sphere charm effects.

Sleepless

You are immune to sleep effects and do not need to sleep. You must still take 8 hours of general inactivity to regain spell points and spells.

Skill Familiarity

You gain a +2 origin bonus to one of Spellcraft, Knowledge (Arcana), or Use Magic Device; and one other skill of your choice.