Feline Fauna

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Felines are uniquely stealthy and agile animals, with dangerous teeth and claws.

Felines are medium monstrous humanoids. They do not gain any abilities from the monstrous humanoid creature type.

Cat's Fall

When you succeed at a DC 15 Acrobatics skill check to soften a fall, you ignore the first 20 feet of that fall and convert the damage from the next 10 feet of the fall to nonlethal damage. You land on your feet as long as you take less than 20 points of damage from the fall.

Feline Senses

Choose Eternal Readiness or Darkvision.

Eternal Readiness

You gain a +2 origin bonus to AC during surprise rounds and are not flat-footed during surprise rounds, regardless of whether or not you participate in the surprise round.

Darkvision

You gain darkvision with a range of 60 feet. If you gain darkvision from another source in character creation, this instead increases that darkvision's range by 30 feet.

Cat Claws

Gain either a Climb speed or a Natural Attack.

Climber

You gain a climb speed of 20 feet. If you gain a climb speed from another source in character creation, this instead increases that climb speed by 5 feet.

Claws

You gain a pair of claws on 2 of your hands which can be used as primary natural weapons and deal 1d4 points of slashing damage. These claws do not stop you from holding or using things in your hands but cannot be used to make attacks while the hands hold something.

Bite

You gain a bite attack as a primary natural attack with your head which deals 1d6 points of piercing damage.

Skill Familiarity

You gain a +2 origin bonus to two of the following skills of your choice: Stealth, Intimidate, or Acrobatics.

Trackless Step

You leave no trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired.